#include <system-thread.h>
Public Member Functions | |
SystemThread (Callback< void > callback) | |
Create a SystemThread object. | |
~SystemThread () | |
Destroy a SystemThread object. | |
void | Ref (void) const |
void | Unref (void) const |
void | Start (void) |
Start a thread of execution, running the provided callback. | |
void | Join (void) |
Suspend the caller until the thread of execution, running the provided callback, finishes. | |
void | Shutdown (void) |
Indicates to a managed thread doing cooperative multithreading that its managing thread wants it to exit. | |
bool | Break (void) |
Indicates to a thread doing cooperative multithreading that its managing thread wants it to exit. |
This class allows for creation of multiple threads of execution in a process. The exact implementation of the thread functionality is operating system dependent, but typically in ns-3 one is using an environment in which Posix Threads are supported (either navively or in the case of Windows via Cygwin's implementation of pthreads on the Win32 API. In either case we expect that these will be kernel-level threads and therefore a system with multiple CPUs will see truly concurrent execution.
Synchronization between threads is provided via the SystemMutex class.
ns3::SystemThread::SystemThread | ( | Callback< void > | callback | ) |
Create a SystemThread object.
A system thread object is not created running. A thread of execution must be explicitly started by calling the Start method. When the Start method is called, it will spawn a thread of execution and cause that thread to call out into the callback function provided here as a parameter.
Like all ns-3 callbacks, the provided callback may refer to a function or a method of an object depending on how the MakeCallback function is used.
The most common use is expected to be creating a thread of execution in a method. In this case you would use code similar to,
MyClass myObject; Ptr<SystemThread> st = Create<SystemThread> ( MakeCallback (&MyClass::MyMethod, &myObject)); st->Start ();
The SystemThread is passed a callback that calls out to the function MyClass::MyMethod. When this function is called, it is called as an object method on the myObject object. Essentially what you are doing is asking the SystemThread to call object->MyMethod () in a new thread of execution.
Remember that if you are invoking a callback on an object that is managed by a smart pointer, you need to call PeekPointer.
Ptr<MyClass> myPtr = Create<MyClass> (); Ptr<SystemThread> st = Create<SystemThread> ( MakeCallback (&MyClass::MyMethod, PeekPointer (myPtr))); st->Start ();
Just like any thread, you can synchronize with its termination. The method provided to do this is Join (). If you call Join() you will block until the SystemThread run method returns.
bool ns3::SystemThread::Break | ( | void | ) |
Indicates to a thread doing cooperative multithreading that its managing thread wants it to exit.
It is often the case that we want a thread to be off doing work until such time as its job is done. We then want the thread to exit itself. This method allows a thread to query whether or not it should be running. Typically, the worker thread is running in a forever-loop, and will need to "break" out of that loop to exit -- thus the name.
void ns3::SystemThread::Ref | ( | void | ) | const [inline] |
void ns3::SystemThread::Shutdown | ( | void | ) |
Indicates to a managed thread doing cooperative multithreading that its managing thread wants it to exit.
It is often the case that we want a thread to be off doing work until such time as its job is done (typically when the simulation is done). We then want the thread to exit itself. This method provides a consistent way for the managing thread to communicate with the managed thread. After the manager thread calls this method, the Break() method will begin returning true, telling the managed thread to exit.
This alone isn't really enough to merit these events, but in Unix, if a worker thread is doing blocking IO, it will need to be woken up from that read somehow. This method also provides that functionality, by sending a SIGALRM signal to the possibly blocked thread.
void ns3::SystemThread::Unref | ( | void | ) | const [inline] |